![]() ![]() You still get some sales and also set a cadence for releases, but nothing that runs the risk of diminishing the console's priority in the brand. Why not wait until you've got a new R&C for console before bringing Rift Apart to PC? You can use the PC ports to throw in some bonus content, and act as a tease for the new installment, so just treat the PC versions as some Ultimate editions (but let console owners get what content can run on the console for their console version, too). Like, save a port of Spiderman 2 to PC until you have Spiderman 3 almost ready for PS5/PS6. If Sony are all-in with console, and they are, then I don't see why they need to bring any non live-service games to PC any sooner than a few years. ![]() It's also a benefit of vertical integration Nintendo sees the same thing with their games on their consoles and I actually bet if they started doing ports to PC, it would do really well at first but there would be a notable drop-off once gamers on that platform got used to them doing it, like what we're seeing with Sony's ports (and saw with Microsoft's shortly after they started bringing things to PC). One of the benefits of how their games perform on console is that they've built up a culture of those games tied to the console and its brand for decades. I think they looked at some PC data that could've turned out to be fluffed numbers. I guess what I'm trying to say is, and I've said it a few times in the past already but, Sony should probably take a different approach with the porting of the marquee single-player games to PC. ![]() Three years later, for just the first season to a physical format in a market where Apple isn't paying a platform holder 30% of all sales. For All Mankind Season 1 went to Blu-Ray November last year, but the show's first season premiered on Apple TV November 2019. Sony says they want to be the Apple of gaming, right? Do you see Apple bringing their Apple Arcade games to Google Play, or even consoles like the Switch (which could theoretically run them)? No, because Apple Arcade is built on a subscription model that brings Apple a crap-ton of money, they don't need to release those games on a console that can jeopardize their current model even if it's "effectively" free money releasing the games on that console.ĭo you see Apple bringing their Apple TV shows to Netflix or releasing the shows to Blu-Ray? Actually they do, but they have a very clear cadence with it. ![]() I don't think the strategy makes sense for the marquee releases that define the brand and drive prestige and engagement with PlayStation. And I think it still makes sense for the live-service titles, or at least most of them (TLOU2 Factions, MLB The Show if that hasn't gone PC yet.actually Sony would be smart to make a MLB Manager-kind of game for PC in that case the Football Manager games do really well on that platform). When they couldn't produce enough PS5s to meet demand, the PC ports of what were either older releases or cross-gen games anyway made sense. Honestly the PC porting strategy always seemed like it was, IMO, a temporary thing due to the console shortages. That's kind of the question though.haven't the recent games been performing less and less? ![]()
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